Preparing the learning material is essential. It needs to be positioned in a way that it can be effectively delivered to students in a modular fashion.
In an attempt to steer away from the ‘click next to continue’ type of e-learning, gamification is a buzzword that pops up in conversations between Learning and Development practitioners.
Let’s face it, Virtual Reality (VR) is all the rage at the moment. While gaming is usually flagged as the industry to benefit from VR, education shouldn’t be overlooked.
Most of us agree that we learn and retain information better when we are physically involved in a subject. We all remember that teacher that showed us how certain elements explode when coming into contact with water, but not that teacher that read laboriously straight from the textbook.